(no subject)
Jan. 6th, 2009 04:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
experience-dependent (games) vs experience-independent ( abstract) learning.
dilemma: a) learning has to be experience-specific, so that the learner get hang of key prototypes and ask/see details that the master might omit in an explanation; b) learning has to be experience-independent, so that the learner is enabled to solve problems within future new experiences.
the faster the [predicted] change in experiences ( environment?), the more abstract the process of learning should be. ( is this true or the opposite is correct? i.e. if things don't change, then abstract learning is a more durable tool?)
dilemma: a) learning has to be experience-specific, so that the learner get hang of key prototypes and ask/see details that the master might omit in an explanation; b) learning has to be experience-independent, so that the learner is enabled to solve problems within future new experiences.
the faster the [predicted] change in experiences ( environment?), the more abstract the process of learning should be. ( is this true or the opposite is correct? i.e. if things don't change, then abstract learning is a more durable tool?)